This is it, my final day with GameDevHQ. It has been quite a journey the past six weeks. I started off not knowing a thing about C# and Unity, I ended with feeling confident in my skills as a developer with C# and very comfortable navigating the Unity game engine…

As of now, I’m assuming that my last day wit GameDevHQ is tomorrow. I hope to hear otherwise, but I’m planning on the worst case scenario, which is I no longer will be employed. I am hustling this week though trying to make me ready for applying for developer jobs…

Play the game below

I have been waiting on my first mobile game to be published on the Play Store, it is still ‘In Review’. Supposedly it can take up to a week to be reviewed and released if all goes well. After that it will be available for download in well over 100…

I did it, I finally submitted my mobile game to the Google Play store. It took a while to figure out what I needed to do to fix my issue originally. As of yesterday the Play Store was giving me this error:

This release is not compliant with the Google…

So, today was slow going for me. My focus was in other areas today but I will be catching up this weekend. My goal is to have my mobile game done and published by the end of the weekend. I am absolutely loving the way this game is coming together…

The mobile game is coming along nicely. As you can see there are some new characters on my game. I have a Moss Monster, a Skeleton with a red battle axe and I also have a super creepy spider that is about the size of my character stuffed back in…

I am moving a bit slower today through the 2D Mobile Game because I took a bit of a break this morning to brush up on my coding skills. Every once in a while I will tackle a couple of challenges on Filebase in order to keep my brain thinking…

Aaron Black

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